Keywords: learning game, adaptive learning game, training course, adaptation model, adaptation method, nonlinear scenario, knowledge space
Implementation of the method for dynamic content matching of learning and game scenarios in an adaptive learning game
UDC 004.9
DOI: 10.26102/2310-6018/2022.36.1.002
The paper describes a method for adapting the educational process in adaptive role-playing learning games using dynamic content matching of nonlinear learning and game scenarios. The training scenario and the game scenario, associated with it, are represented by structurally ordered spaces. The mechanism of dynamic content matching of nonlinear training and game scenarios implemented in the game is based on the activation of predefined game events in relation to the plot path chosen by the player. Triggers are assigned to each visible and invisible object of the game world in conformity with the constructed knowledge space. When a character enters a game situation tied to the trigger's scope, a system of dialog boxes is enabled to complete the objective, set by this game situation. The player dynamically builds their game scenario depending on the choice of a strategy for mastering the knowledge space and performing the corresponding game tasks while the method of dynamic content matching, executed in the game, ensures the development of the entire space in terms of any strategy formed by the player. The means of the method employment in the Cammi learning role-playing game for studying object-oriented programming and the C++ language is defined.
1. Shabalina O.A., Davtyan A.G., Kataev A.V., Alimov A.A. Adaptivnye obuchayushchie igry kak trend razvitiya obuchayushchego po ITNOU. Informacionnye tekhnologii v nauke, obrazovanii i upravlenii. 2018;4(8):11-16. (In Russ.)
2. Malliarakis C., Tomos F., Shabalina O., Mozelius P., Balan C. How to Build an Ineffective Serious Game: Worst Practices in Serious Game Design. Proceedings of the 9th European Conference on Games Based Learning (ECGBL), 8-9 October 2015. Norway: Nord Trondelag University College Steinkjer. 2015:338-345.
3. Shabalina O., Mozelius P., Malliarakis C., Tomos F., Balan C., Blackey H., Gerkushenko G. Combining. Game-Flow and Learning Objectives in Educational Games. Proceedings of the 8th European Conference on Games Based Learning. Research and Training Center for Culture and Computer Science (FKI), 9-10 October 2014. Berlin, Germany: University of Applied Sciences HTW. 2014; 2: 529-537.
4. Shabalina O., Vorobkalov P. Development of Educational Computer Games: Learning Process Model and how it is Integrated into the Game Context. World Applied Sciences Journal (WASJ). 2013;24(24):256-267.
5. Shabalina O., Vorobkalov P., Kataev A., Kravets A. Educational computer games development: methodology, techniques, implementation. Proceedings of the 2013 International Conference on Advanced ICT, 20-22 September 2013. Atlantis Press. 2013:419-423.
6. Hajrov A.V., SHabalina O.A, Kataev A.V. Metod dinamicheskogo kontentnogo soglasovaniya obuchayushchego i igrovogo scenariev v adaptivnyh obuchayushchih igrah. Modelirovanie, optimizaciya i informacionnye tekhnologii = Modeling, optimization and information technology. 2020;8(1). (In Russ.)
7. SHabalina O.A. Modelirovanie prostranstva znanij na osnove matematicheskoj reshetki. Sovremennye problemy i puti ih resheniya v nauke, transporte, proizvodstve i obrazovanii. 2012; 4(11):87-79. (In Russ.)
8. Shabalina O., Vorobkalov P., Kataev A., Tarasenko A. 3I-Approach for IT Educational Games Development. Proceedings of the 3rd European Conference on Games-Based Learning, 12-13 October 2009. Graz, Austria: FH JOANNEUM University of Applied Science. 2009:339-344. (In Russ.)
9. Shabalina O.A., Vorobkalov P.N., Kataev A.V. 3i-podhoda dlya razrabotki obuchayushchih igr po obektno-orientirovannomu programmirovaniyu. Vestnik komp'yuternyh i informacionnyh tekhnologij = Herald of computer and information technologies. 2011;6:46-52. (In Russ.)
10. Shabalina O.A., Vorobkalov P.N., Kataev A.V. 3i-podhod k razrabotke kompyuternyh igr dlya obucheniya tekhnicheskim disciplinam. Vestnik kompyuternyh i informacionnyh tekhnologij = Herald of computer and information technologies. 2011;4:45-51. (In Russ.)
Keywords: learning game, adaptive learning game, training course, adaptation model, adaptation method, nonlinear scenario, knowledge space
For citation: Khairov A.V., Shabalina O.A., Kataev A.V. Implementation of the method for dynamic content matching of learning and game scenarios in an adaptive learning game. Modeling, Optimization and Information Technology. 2022;10(1). URL: https://moitvivt.ru/ru/journal/pdf?id=1107 DOI: 10.26102/2310-6018/2022.36.1.002 (In Russ).
Received 05.12.2021
Revised 30.12.2021
Accepted 18.01.2022
Published 31.03.2022