Формализация задачи оптимизации рендера компьютерной трехмерной графики как вариант многомерной задачи о рюкзаке
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Научный журнал Моделирование, оптимизация и информационные технологииThe scientific journal Modeling, Optimization and Information Technology
Online media
issn 2310-6018

Formalization of the computer three-dimensional graphics rendering optimization problem as a variant of the multidimensional knapsack problem

idMymlikov V., idAntamoshkin O.A., idFarafonov M.M.

UDC 004.021
DOI: 10.26102/2310-6018/2024.46.3.014

  • Abstract
  • List of references
  • About authors

The work is devoted to solving the problem of optimizing the rendering of computer three-dimensional graphics, namely the rendering pipeline. This work reduces the mentioned problem to a multidimensional version of the well-known combinatorial optimization knapsack problem. The central element of this optimization is capacity, which in the current context is the user's limited hardware capabilities, and the items to be placed in the capacity, which are various pixel shaders. The capacity is limited by the values of the hardware resources, and the shader items have two properties - utility, expressed in some value of contribution to the quality of render, and weight, which is their computational cost. The main challenge in such a context is to develop a system that will be able to solve such a knapsack problem in real time, in order to determine at each moment the best possible combination of shaders. Thus, it will be possible to obtain the best image quality and avoid downtime or overloading of the hardware. The main application of the described system will be in the sphere of computer games, web advertising, movie making and other spheres using computer graphics. Among the key problems in the development of the described system is the difficulty in determining the contribution of each individual shader to the result, due to the it’s subjectivity. Another difficulty is finding a compromise between the accuracy of the knapsack problem solution and the speed of obtaining the result, taking into account the condition that the system must work in real time and not slow down the program for which the optimization is being performed.

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Mymlikov Vladislav

WoS | ORCID | eLibrary |

Siberian Federal University

Krasnoyarsk, Russia

Antamoshkin Oleslav Aleksandrovich
Doctor of Technical Sciences, Docent

WoS | ORCID | eLibrary |

Siberian Federal University

Krasnoyarsk, Russia

Farafonov Maxim Mikhailovich

ORCID |

Siberian Federal University

Krasnoyarsk, Russia

Keywords: knapsack problem, rendering, 3D graphics, render pipeline, optimization, neural networks

For citation: Mymlikov V., Antamoshkin O.A., Farafonov M.M. Formalization of the computer three-dimensional graphics rendering optimization problem as a variant of the multidimensional knapsack problem. Modeling, Optimization and Information Technology. 2024;12(3). URL: https://moitvivt.ru/ru/journal/pdf?id=1632 DOI: 10.26102/2310-6018/2024.46.3.014 (In Russ).

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Full text in PDF

Received 18.07.2024

Revised 23.07.2024

Accepted 30.07.2024

Published 30.09.2024