Keywords: virtual reality technologies, machine learning, machine learning efficiency, adaptive algorithms, education, medicine, rehabilitation
Application of machine learning methods in virtual reality technologies
UDC 004.85:004.946
DOI: 10.26102/2310-6018/2025.50.3.012
In recent years, the development of virtual reality (VR) technologies has been largely associated with the introduction of machine learning (ML) methods. The use of ML methods is aimed at increasing the level of comfort, efficiency and effectiveness of VR. ML algorithms can analyze interaction data, recognize patterns and adapt interaction scenarios based on the user's behavior and emotional state. The article analyzes the key modern areas of joint use of VR and ML, which have already been tested in practice and have shown fairly high efficiency. One of these areas is improving interaction in VR, including improving the quality of VR systems, more realistic graphics, adapting content to the user and accurate tracking of movements. The article considers the problems of using ML in VR technologies in the field of education, psychotherapy, rehabilitation, medicine, traffic management, in technologies for the creation, transmission, distribution, storage and use of electricity and other areas. A brief analysis of ML tools used in VR is also provided, among which generative neural networks can be distinguished that can create dynamic virtual environments. The study shows that the combination of VR and ML opens up new possibilities for creating intelligent and interactive systems and can lead to significant breakthroughs not only in VR but also in related technology areas.
1. Vince J. Introduction to Virtual Reality. London: Springer; 2004. 163 p. https://doi.org/10.1007/978-0-85729-386-2
2. Ayeni O.O., Al Hamad N.M., Chisom O.N., Osawaru B., Adewusi O.E. AI in Education: A Review of Personalized Learning and Educational Technology. GSC Advanced Research and Reviews. 2024;18(02):261–271. https://doi.org/10.30574/gscarr.2024.18.2.0062
3. Fathy F., Mansour Ya., Sabry H., Refat M., Wagdy A. Virtual Reality and Machine Learning for Predicting Visual Attention in a Daylit Exhibition Space: A Proof of Concept. Ain Shams Engineering Journal. 2023;14(6). https://doi.org/10.1016/j.asej.2022.102098
4. M A., G V. Enhancing the Potential of Machine Learning for Immersive Emotion Recognition in Virtual Environment. EAI Endorsed Transactions on Scalable Information Systems. 2024;11(4). https://doi.org/10.4108/eetsis.5036
5. Bai S., Li J. Progress and Prospects in 3D Generative AI: A Technical Overview Including 3D Human. arXiv. URL: https://doi.org/10.48550/arXiv.2401.02620 [Accessed 2nd March 2025].
6. Weichert F., Bachmann D., Rudak B., Fisseler D. Analysis of the Accuracy and Robustness of the Leap Motion Controller. Sensors. 2013;13(5):6380–6393. https://doi.org/10.3390/s130506380
7. Horbova M., Andrunyk V., Chyrun L. Virtual Reality Platform Using ML for Teaching Children with Special Needs. CEUR Workshop Proceedings. URL: https://ceur-ws.org/Vol-2631/paper16.pdf [Accessed 5th April 2025].
8. Samadbeik M., Yaaghobi D., Bastani P., Abhari Sh., Rezaee R., Garavand A. The Applications of Virtual Reality Technology in Medical Groups Teaching. Journal of Advances in Medical Education & Professionalism. 2018;6(3):123–129.
9. Gorshkov M.D. Virtual'naya real'nost' i iskusstvennyi intellekt v meditsinskom obrazovanii. Moscow: ROSOMED; 2023. 252 p. (In Russ.).
10. Didehbani N., Allen T., Kandalaft M., Krawczyk D., Chapman S. Virtual Reality Social Cognition Training for Children with High Functioning Autism. Computers in Human Behavior. 2016;62:703–711. https://doi.org/10.1016/j.chb.2016.04.033
11. Maples-Keller J.L., Bunnell B.E., Kim S.-J., Rothbaum B.O. The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders. Harvard Review of Psychiatry. 2017;25(3):103–113. https://doi.org/10.1097/HRP.0000000000000138
12. Tokgöz P., Stampa S., Wähnert D., Vordemvenne Th., Dockweiler Ch. Virtual Reality in the Rehabilitation of Patients with Injuries and Diseases of Upper Extremities. Healthcare. 2022;10(6). https://doi.org/10.3390/healthcare10061124
13. Bateni H., Carruthers J., Mohan R., Pishva S. Use of Virtual Reality in Physical Therapy as an Intervention and Diagnostic Tool. Rehabilitation Research and Practice. 2024;2024. https://doi.org/10.1155/2024/1122286
14. Budakova D., Vasilev V., Stefanov S. Machine Learning and Virtual Reality Technology in Power Engineering. In: AIP Conference Proceedings: Proceedings of the International Conference on Mathematical Sciences and Technology 2022 (MathTech 2022): Volume 2980, 13–15 September 2022, Malaysia, Georgetown. AIP Publishing; 2024. https://doi.org/10.1063/5.0184757
15. Baniasadi T., Ayyoubzadeh S.M., Mohammadzadeh N. Challenges and Practical Considerations in Applying Virtual Reality in Medical Education and Treatment. Oman Medical Journal. 2020;35(3). https://doi.org/10.5001/omj.2020.43
16. Sindu I.G.P., Hartati R.S., Sudarma M., Gunantara N. Systematic Literature Review of Machine Learning in Virtual Reality and Augmented Reality. Jurnal Nasional Pendidikan Teknik Informatika. 2023;12(1):108–118. https://doi.org/10.23887/janapati.v12i1.60126
Keywords: virtual reality technologies, machine learning, machine learning efficiency, adaptive algorithms, education, medicine, rehabilitation
For citation: Pozdnyakov D.A., Азарнова Т.В. Application of machine learning methods in virtual reality technologies. Modeling, Optimization and Information Technology. 2025;13(3). URL: https://moitvivt.ru/ru/journal/pdf?id=1969 DOI: 10.26102/2310-6018/2025.50.3.012 (In Russ).
Received 24.05.2025
Revised 01.07.2025
Accepted 07.07.2025