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Научный журнал Моделирование, оптимизация и информационные технологииThe scientific journal Modeling, Optimization and Information Technology
Online media
issn 2310-6018

REPRESENTATION AND STORAGE OF VOXEL TERRAIN FOR DESIGNING VIRTUAL REALITY SYSTEMS

Shakaev V.D.   Kravets A.G.  

UDC 004.925.84
DOI: 10.26102/2310-6018/2019.24.1.019

  • Abstract
  • List of references
  • About authors

In this paper, we develop methods for representing and storing volumetric (voxel) data. These methods can be used for modeling voxel terrains with sharp features that are necessary for representing human-made parts of the terrain in architectural CAD and virtual reality systems with destructible environments. We propose that each editable chunk of the voxel terrain be stored in a form of ray-representation augmented with surface normals and materials, or as a set of points with implicit connectivity. In the first case, a 3D object is encoded as a set of solid intervals along the three principal directions. In the second case, the object is described as a dense 3D array of voxels (serving as material indices), and a sparse point cloud, where points are stored only inside heterogeneous cells (where materials at corner voxels differ). Both representations allow to perform boolean operations, support multiple materials and store information for reconstructing sharp features of the surface, while the ray representation is used in CAD/CAM/CAE software for geometric modeling. We evaluate the proposed volumetric representations in a test environment and emphasize their advantages and limitations. This enables the reader to choose the best strategy according to the number of specific requirements for a CAD or a virtual reality system.The reported study was funded by RFBR according to the research project № 19-07-01200

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Shakaev Vyacheslav Dmitrievich

Email: myspace@inbox.ru

Volgograd State Technical University

Volgograd, Russian Federation

Kravets Alla Grigorievna
Doctor of Technical Sciences, Associate Professor
Email: agk@gde.ru

Volgograd State Technical University

Volgograd, Russian Federation

Keywords: volumetric data, voxel, terrain, geometric modeling, polygonal mesh, isosurface extraction

For citation: Shakaev V.D. Kravets A.G. REPRESENTATION AND STORAGE OF VOXEL TERRAIN FOR DESIGNING VIRTUAL REALITY SYSTEMS. Modeling, Optimization and Information Technology. 2019;7(1). Available from: https://moit.vivt.ru/wp-content/uploads/2019/01/ShakaevKravets_1_19_1.pdf DOI: 10.26102/2310-6018/2019.24.1.019 (In Russ).

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