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<article article-type="research-article" dtd-version="1.3" xml:lang="ru" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://metafora.rcsi.science/xsd_files/journal3.xsd">
  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">moitvivt</journal-id>
      <journal-title-group>
        <journal-title xml:lang="ru">Моделирование, оптимизация и информационные технологии</journal-title>
        <trans-title-group xml:lang="en">
          <trans-title>Modeling, Optimization and Information Technology</trans-title>
        </trans-title-group>
      </journal-title-group>
      <issn pub-type="epub">2310-6018</issn>
      <publisher>
        <publisher-name>Издательство</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.26102/2310-6018/2025.50.3.012</article-id>
      <article-id pub-id-type="custom" custom-type="elpub">1969</article-id>
      <title-group>
        <article-title xml:lang="ru">Применение методов машинного обучения в технологиях виртуальной реальности</article-title>
        <trans-title-group xml:lang="en">
          <trans-title>Application of machine learning methods in virtual reality technologies</trans-title>
        </trans-title-group>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <name-alternatives>
            <name name-style="eastern" xml:lang="ru">
              <surname>Поздняков</surname>
              <given-names>Даниил Александрович</given-names>
            </name>
            <name name-style="western" xml:lang="en">
              <surname>Pozdnyakov</surname>
              <given-names>Daniil Alexandrovich</given-names>
            </name>
          </name-alternatives>
          <email>daniil.pozdnyakov.00@mail.ru</email>
          <xref ref-type="aff">aff-1</xref>
        </contrib>
        <contrib contrib-type="author">
          <name-alternatives>
            <name name-style="eastern" xml:lang="ru">
              <surname>Азарнова</surname>
              <given-names>Татьяна Васильевна</given-names>
            </name>
            <name name-style="western" xml:lang="en">
              <surname>Азарнова</surname>
              <given-names>Татьяна Васильевна</given-names>
            </name>
          </name-alternatives>
          <email>ivdas92@mail.ru</email>
          <xref ref-type="aff">aff-2</xref>
        </contrib>
      </contrib-group>
      <aff-alternatives id="aff-1">
        <aff xml:lang="ru">Воронежский государственный университет</aff>
        <aff xml:lang="en">Voronezh State University</aff>
      </aff-alternatives>
      <aff-alternatives id="aff-2">
        <aff xml:lang="ru">Воронежский государственный университет</aff>
        <aff xml:lang="en">Voronezh State University</aff>
      </aff-alternatives>
      <pub-date pub-type="epub">
        <day>01</day>
        <month>01</month>
        <year>2026</year>
      </pub-date>
      <volume>1</volume>
      <issue>1</issue>
      <elocation-id>10.26102/2310-6018/2025.50.3.012</elocation-id>
      <permissions>
        <copyright-statement>Copyright © Авторы, 2026</copyright-statement>
        <copyright-year>2026</copyright-year>
        <license license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/">
          <license-p>This work is licensed under a Creative Commons Attribution 4.0 International License</license-p>
        </license>
      </permissions>
      <self-uri xlink:href="https://moitvivt.ru/ru/journal/article?id=1969"/>
      <abstract xml:lang="ru">
        <p>В последние годы развитие технологий виртуальной реальности (VR) во многом связано с внедрением методов машинного обучения (ML). Применение методов ML направлено на повышение уровня комфортности, эффективности и результативности VR. Алгоритмы ML могут анализировать данные о взаимодействиях, распознавать паттерны и адаптировать сценарии взаимодействия на основе поведения и эмоционального состояния пользователя. В статье анализируются ключевые современные направления совместного использования VR и ML, которые уже прошли практическую апробацию и показали достаточно высокую эффективность. Одним из таких направлений является улучшение взаимодействия в VR, включающее повышение качества VR-систем, более реалистичную графику, адаптацию контента под пользователя и точное отслеживание движений. Рассмотрены проблемы применения ML в технологиях VR в сфере образования, психотерапии, реабилитации, медицине, управлении дорожным движением, технологиях создания, передачи, распределения, хранения и использования электроэнергии и других сферах. Проведен также краткий анализ инструментов ML, применяемых в VR, среди которых можно выделить генеративные нейросети, способные создавать динамичные виртуальные среды. Исследование показывает, что сочетание VR и ML открывает новые возможности для создания интеллектуальных и интерактивных систем, может привести к значительным прорывам не только в VR, но и в смежных технологических областях.</p>
      </abstract>
      <trans-abstract xml:lang="en">
        <p>In recent years, the development of virtual reality (VR) technologies has been largely associated with the introduction of machine learning (ML) methods. The use of ML methods is aimed at increasing the level of comfort, efficiency and effectiveness of VR. ML algorithms can analyze interaction data, recognize patterns and adapt interaction scenarios based on the user's behavior and emotional state. The article analyzes the key modern areas of joint use of VR and ML, which have already been tested in practice and have shown fairly high efficiency. One of these areas is improving interaction in VR, including improving the quality of VR systems, more realistic graphics, adapting content to the user and accurate tracking of movements. The article considers the problems of using ML in VR technologies in the field of education, psychotherapy, rehabilitation, medicine, traffic management, in technologies for the creation, transmission, distribution, storage and use of electricity and other areas. A brief analysis of ML tools used in VR is also provided, among which generative neural networks can be distinguished that can create dynamic virtual environments. The study shows that the combination of VR and ML opens up new possibilities for creating intelligent and interactive systems and can lead to significant breakthroughs not only in VR but also in related technology areas.</p>
      </trans-abstract>
      <kwd-group xml:lang="ru">
        <kwd>технологии виртуальной реальности</kwd>
        <kwd>машинное обучение</kwd>
        <kwd>эффективность машинного обучения</kwd>
        <kwd>адаптивные алгоритмы</kwd>
        <kwd>образование</kwd>
        <kwd>медицина</kwd>
        <kwd>реабилитация</kwd>
      </kwd-group>
      <kwd-group xml:lang="en">
        <kwd>virtual reality technologies</kwd>
        <kwd>machine learning</kwd>
        <kwd>machine learning efficiency</kwd>
        <kwd>adaptive algorithms</kwd>
        <kwd>education</kwd>
        <kwd>medicine</kwd>
        <kwd>rehabilitation</kwd>
      </kwd-group>
      <funding-group>
        <funding-statement xml:lang="ru">Исследование выполнено без спонсорской поддержки.</funding-statement>
        <funding-statement xml:lang="en">The study was performed without external funding.</funding-statement>
      </funding-group>
    </article-meta>
  </front>
  <back>
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    <fn-group>
      <fn fn-type="conflict">
        <p>The authors declare that there are no conflicts of interest present.</p>
      </fn>
    </fn-group>
  </back>
</article>